Sunday, September 28, 2008

Brothers In Arms: Hell's Highway





The new installment of Gearbox's WWII epic has finally arrived, despite 2 years of delays and a lot of criticism that Hells Highway's more cinematic feel will ultimately change the feel of the Brothers in Arms franchise. After playing and beating the game, it is easy to say that it lives up to both the franchise and Gearbox's skill at making a great game and although to some Hells Highway is just another in the endless stack of WWII games, Hell's Highway is without a doubt the most significant since Call of Duty 2.

Continuing the story of Sargeant Mathew Baker from the first game, Road to Hill 30, Hell's Highway observes Baker's story in a far more cinematic way with many cut-scenes and flashbacks that detail events from the first game. While the story focuses on Baker, and the trauma of all the men who have died under his command, it also shows Baker's close friendship with Joe Harstock, the main character of Earned in Blood, and loosely shines on individual members of Bakers squad including some who had died in Road to Hill 30. This shows that while Hell's Highway's story focuses on the actions of the 101st Airborne at Operation Market Garden the story is more like that of a movie, containing many subplots such as Baker's "cursed" pistol, the stories of Baker's men, such as a level where a young soldier goes AWOL, running off with a Danish woman while a city was being bombed, and just as significant, Baker's battle with PDST.



Graphically, the game looks great. A few people may have said that the game looks like Call of Duty 3, but as anyone plays the game, they will see that Hell's Highway, while it isn't a new advancement in graphics, is comparable to most other first person shooters. The game's framerate runs smoother throughout the experience, despite only a few stutters during the begining of the game. The destructible cover also works well in coordination with the game's physics, wood splinters realistically and should you throw a grenade or order a special weapons team to fire a bazooka at a rocket at a sandbag wall, it'll shatter, of course the real treat of that would be seeing whoevers taking cover behind that go flying and most likely lose a limb or two.



The gameplay in Hells Highway, while it is not an upheaval, is a refinement of that of the two previous games, that introduces a cover system and more cinematic violence that could be compareable to Saving Private Ryan. Like the two previous games, Hell's Highway puts you in the place of a sqaud leader commanding up to three sqauds, ordering them to cover and letting the game's smart AI do the rest. Brother's in Arms' AI is one of the major selling points of this game, in fact, having AI that is smart enough to take cover and fire at enemies without running around like complete retards, standing still, or glitching into objects. The cover system in Hell's Highway obviously borrows from that of Rainbow Six Vegas, except it uses one of the better destructible cover systems I have seen in a FPS, although still not reaching the perfection of having an entirely destructible enviroment, that many false promises can not live up to. Hell's Highway's violence, that many long-time fans of the series have called over the top and untrue to the series is a complete overstatement. As I have said earlier, it feels more down and gritty like Saving Private Ryan, than over the top and super violent like Gears of War, and the complaints themselves had only been about limbs being blown off in slow motion should you throw a grenade at an enemy position or get a headshot.




In the end, this leaves Hell's Highway as another great game in the Brothers in Arms franchise and has certainly left many people waiting for the next installment. While there are many complaints about an unfinsihed multiplayer and terrible sections of the game in buildings, Hell's Highway is overall a great game that any fan of tactical shooters should play.

Friday, September 19, 2008

I was on TV last night!

So on Monday I got a GTA IV game invite from G4's Mr Sark. I joined the game in which they were doing a bunch of stunts for Xplay and we did a bunch of pretty cool things like doing the Swingset glitch and turning the UN Building into the Alamo until Sark demanded that we drive him to a strip club. I also had the opertunity to ask a very great question, which I did. "Sark, you know theres a lot of people on TV who are obsessed with Morgan Webb right? Well I think she's pretty damn ugly, so please tell us if she is ugly in real life as well." I remember him saying yes in one way or another.

Look for the Gamertag StaticFoXhOuNd. It's always in Pink after the swingset, although I don't think they got a good shot of me in the swingset.

Wednesday, September 10, 2008

The last hope for mankind?!


In today's peril-the supercolider melting the Earth, opening a black hole, or even just whiping Europe of the map there was only one thing I beleived. One middle aged bearded physicist with a knack for working with crowbars would push a kart around in a big test lab, somehow opening up a portal to another demension and having an alien race from this other demension take over the world. Just so this one man could lead the human resistance and fight back against these creatures. How this would all happen, I do not know. But I do know that it could be happening now and that the coming hours may be some of mankind's darkest. FOLLOW FREEMAN!




Tuesday, September 9, 2008

Mercenaries 2 Review >.>

Mercenaries 2, the highly anticipated sequel to the popular last generation title, Mercenaries: Playground of Destruction is finally out, and to some may or may not disapoint.

Story: In a drastic change from the first game, the setting has changed from somewhat drab North Korea to colorful and sunny Venezuala. Sadly though, unlike the first game that had pretty much no story other than "you're a mercenary looking to kill a group of Korean war criminals", Mercs 2 makes a very poor attempt at a story that is VERY badly written. This is very well a case of no story is better than a bad one if the gameplay is good enough.

Graphics: As with most games today, there are demanding groups of people who will not be satisfied unless the game is "shiny and bright" just like every other generic next gen game. And so Mercenaries 2 could be considered exactly this, yet another generic looking next gen game made by who other than EA. From a distance things look pretty good. Although if one actually plays a game of Mercs 2 they will notice the terrible looking character models, badly detailed enviroments, and will likely experience one of the game's many technical glitches. This is downright unnaceptable when Mercs 2 is only half the size of the first game yet experiences twice the glitches and while Mercenaries was impressive, this will impress few people in such a demanding industry of triple A games.

Gameplay: Many people who play Mercs 2 will expect it to live up to the fun and explosive gameplay of the first game. Those people will be sadly mistaken. Seriously, there is only one new element to the gameplay-things burn. Quite pathetic, no? Well that can't just be said when you could say "Don't fix whats not broken." I would entirely agree with this if the game was not broken. There are so many glitches that there is no way to plap even a short session of Mercs 2 without being interupted by the game's many bugs. That, along with terrible AI could just make the game unplayable. Now the big one, the explosions-the reason anyone would even play this game aren't even that good. The fact that the explosions look as controlled as the also terrible animations for the buildings going down ruin the game. Also, unlike the original game instead of just being able to buy airstrikes, like in the first Mercenaries, in Mercs 2 you must search high and low for fuel and the airstrikes themselves. This often brings the gameplay to an even further halt on top of the numerous glitches and bad AI.

Mercenaries 2, a game with generic gameplay, grahpics, and story fails to live up to it's hype and advertising campaign in the end feeling rushed like most EA games and will probably played most by people obsessed in explosions or small childeren whom it doesen't take much to entertain. It is could be called average at best, amongst many other things that are much worse.
-Shadowsun

New Blog!

The movie and video game blog is exactly as the name suggests. It is my new blog to review and preview new movies and games as I play them. I'll update it frequently as the games and movies of interest come out, with more of a focus on the games.